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Don't Get Got Refresh
Don't Get Got Refresh
Vendor: Board Games
Product Type :
Pull off silly stunts on your friends - but keep your eye out for their own schemes!
2-10 Players | Ages 10+
Features: Acting, Hidden Roles
Theme: Bluffing, Humor, Party Game
Description:
DON’T GET GOT, A PARTY GAME ABOUT COMPLETING MISSIONS WITHOUT GETTING CAUGHT!
SIX SECRET MISSIONS: In this party game, each player starts with six missions to complete.
DON’T GET CAUGHT: Each mission requires you to trick one of the other players… without them getting suspicious
FIRST TO THREE: The first player to pull off three of their missions, wins
PLAY ANYTIME, ANYWHERE: This isn’t a sit-down-at-a-table sort of game, you play it alongside whatever else you’re doing
EASY TO LEARN, QUICK TO PLAY: A party game for adults, teenagers, and families. Works best with 2-8 players Ages 14+
FUN AND ENGAGING GAMEPLAY
On each card is a mission – one that requires you to trick one of the other players in some way. For example: “Hide this card inside a jar and get a player to open it”. If a player’s feeling suspicious and accuses you, you must come clean and remove that mission from your wallet.
However, if they open the jar without thinking too much about it, then success – you’ve scored a point! Wave the card in their face and tell everyone in the game that you’re officially one step closer to winning the adult family game. The first player to successfully complete three of their missions, wins.
CHOOSE YOUR MISSION
Don’t Get Got is a party game that’s not like most other party games. It’s designed to run in the background, which means that you can literally play it anywhere – at home, on a holiday, as a dinner party game or even as a drinking game. Either way, no matter where or when you play it, you’ll always have to keep your guard up… because there’s no telling what the other players might be planning.
With over 180 different missions that can be attempted in loads of different scenarios, this is one of those party games for adults and teenagers alike. To start, each player gets given a mission wallet with six mission cards, which they keep secret from anyone else.
- One of the most unique party games in the market
- Simple rules - fulfill your mission, don't get caught
- Great crossover - both a party and family game
Card Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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