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The Voyages of Marco Polo
The Voyages of Marco Polo
Vendor: Board Games
Product Type : Board Game
1-4 Players (best 3-4) | 30-120 Mins | Ages 12+
In 1271, 17-year-old Marco Polo started on a journey to China with his father and older brother. After a long and gruelling journey that led through Jerusalem and Mesopotamia and over the "Silk Road", they reached the court of Kublai Khan in 1275.
In The Voyages of Marco Polo, players recreate this journey, with each player having a different character and special power in the game. The game is played over five rounds. Each round, the players roll their five personal dice and can perform one action each turn with them. The five main actions are shown on the bottom part of the board:
Get resources with 1-3 dice, depending on the value of the resource (camels, pepper, silk, gold). The first player for each resource gets them for free; the later ones have to pay according to the value shown on the dice.
Take one resource of your choice and two camels. Each player sets the minimum value for the future dice.
Earn money, with anyone die netting you five money.
Purchase orders: The value of one die unlocks the orders up to that number (shown on the spaces) and allows you to buy one or two of those orders. Orders are refreshed and placed at the beginning of each round. To fulfil an order, players have to spend resources for victory points, other resources, camels, and more.
Travel: Two dice are placed to unlock the distance that can be travelled on the upper part of the board, that is, the map. Here, the traveller piece of each player starts at Venice and can decide between several routes eastward, all the way to Beijing. When a traveller stops at a city, they place a marker there, giving them access to a different additional action for the rest of the game.
After five rounds, the game ends with players receiving victory points for arriving in Beijing, fulfilling the most orders, and having reached the cities on secret city cards that each player gets at the start of the game; these points are added to the VPs gained during the game.

Card Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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