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Ticket to Ride
Ticket to Ride
Vendor: Board Games
Product Type : Board Game
Build your railroad across North America to connect cities and complete tickets.
2-5 Players | 30-60 Mins | Ages 8+
Features: Connections, Contracts, End Game Bonuses, Hand Management, Network and Route Building
Theme: Trains
Description:
With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor."
Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.
AWARDS & HONORS
- 2010 Hungarian Board Game Award Nominee
- 2008 Ludoteca Ideale Official Selection Winner
- 2008 Gra Roku Game of the Year Nominee
- 2006 Japan Boardgame Prize Best Japanese Game Winner
- 2006 Japan Boardgame Prize Best Japanese Game Nominee
- 2006 Hra roku Winner
- 2006 Hra roku Nominee
- 2005 Vuoden Peli Family Game of the Year Winner
- 2005 Vuoden Peli Family Game of the Year Nominee
- 2005 Juego del Año Winner
- 2005 Juego del Año Finalist
- 2005 Diana Jones Award for Excellence in Gaming Winner
- 2005 Diana Jones Award for Excellence in Gaming Nominee
- 2005 As d'Or - Jeu de l'Année Winner
- 2005 As d'Or - Jeu de l'Année Nominee
- 2005 Årets Spill Best Family Game Nominee
- 2005 Årets Spel Best Family Game Winner
- 2004 Tric Trac Nominee
- 2004 Spiel des Jahres Winner
- 2004 Spiel des Jahres Nominee
- 2004 Origins Awards Best Board Game Winner
- 2004 Nederlandse Spellenprijs Nominee
- 2004 Meeples' Choice Award
- 2004 Japan Boardgame Prize Best Advanced Game Winner
- 2004 Japan Boardgame Prize Best Advanced Game Nominee
- 2004 International Gamers Awards - General Strategy; Multi-player Nominee
Card Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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