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Riot Quest Boss Fight Expansion - Karchev & Deathjack, Malignant Fusion
Riot Quest Boss Fight Expansion - Karchev & Deathjack, Malignant Fusion
Vendor: Board Games
Product Type :
When Karchev the Terrible made the mistake of clamping the Skulls of Hate onto his own warjack body, he became one of the most malicious monstrosities the wintertime wasteland has ever seen! The Karchev & Deathjack combo cares not for loot or gear, fortune, or glory…they exist only to destroy. This expansion introduces a new co-op Boss Fight experience in which 1–4 players can battle their Crews against a super-powered Karchev & Deathjack. The solo mode can be a bit of a challenge!
Additionally, the Karchev & Deathjack model can be played as a standard member of a player’s Crew in any game mode of Riot Quest using the normal Hero stat card and Riot Gear cards included!
TRADE POINTS: Boss fights offer a very different way to play Riot Quest, allowing players to play with each other rather than against each other. Just because the players can team up, however, don’t expect Karchev & Deathjack to be pushovers. This boss fight was intentionally designed to be more difficult than the previous Malvin & Mayhem battle, so get ready for a challenge!
While playing in normal Riot Quest games, Karchev & Deathjack acts as a Fighter and Specialist Class tag-team Hero, combining the efficiency of the core class rule Tinker with the powerful class rule Charge. The tag-team acts as a powerful frontline fighter with some of the best all-round stats in the game - his weapons, defense, and even stamina are all above average! All that pales in comparison to the combined Malicious of Karchev & Deathjack; this Malignant Fusion is just the thing to strike fear into the usually undaunted heroes of Riot Quest.
Karchev & Deathjack is also playable in WARMACHINE & HORDES as a Khador and Cryx warcaster.
Card Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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