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White Dwarf 493
White Dwarf 493
Vendor: Games Workshop
Product Type : Warhammer
White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in the October issue:
Contact!
Letters, questions, and pictures of miniatures sent in by you, our readers.
Worlds of Warhammer
We hope you like hot weather because we're taking a closer look at the Realm of Fire with Phil Kelly.
Inside the Studio
A look at the miniatures painted and the games played in the studio this month.
WHITE DWARF BUNKER
Access Granted!
An introduction to this month’s action taking place in the White Dwarf Bunker.
Challenges
Join in with our ‘Psykers, Sorcerers, and Supernatural’ painting challenge.
The Slidecrown Sundering
Join us on the Slidecrown Isle for the start of this Age of Sigmar narrative campaign!
Scenario of the Month
New scenarios for Warhammer 40,000 and Warhammer Age of Sigmar, plus new gaming content for Warcry players.
Basic Training
Gaming and tactical advice. This issue is all about learning from your mistakes. Hopefully!
Hobby Hangout
Lewis Collins shows off the Tyranids he painted from the Leviathan box set. Spoiler Alert – They're very green!
Satellite Uplink
Lyle Lowry rounds up the studio’s Combat Patrol league, and we show off your wizards.
WARHAMMER 40,000
A Tale of Four Warlords
The warlords get creative with conversions as they add to their new forces.
Strike Without Mercy
A new short story about jump pack deployments that get you from space to planet in 60 seconds.
Book and Blade
Crusade Rules for White Dwarf's own Space Marines Chapter – the Tome Keepers.
Wings of Vengeance
An in-world treatise on the history, design, and application of Space Marines jump packs.
WARHAMMER AGE OF SIGMAR
Traverse the Forests
A new battlepack set in the forests of the Slidecrown Isle.
The Vinters Mance
Claret has been spilled in this short story featuring Armand Callis and Hanniver Toll.
Fantastic Warhosts
Idoneth Deepkin Grab some flippers, because we're heading under the sea for this issue’s painting gallery.
WARCRY
Courage and Cruelty
New Warcry quests and artefacts for Vulkyn Flameseekers and Kruleboyz Monsta-killaz.
WARHAMMER: THE HORUS HERESY
Full-scale War
Rules for tying different-scale games of Warhammer: The Horus Heresy into one narrative campaign.
WARHAMMER: THE HORUS HERESY – LEGIONS IMPERIALIS
Battle Report: The Garmon Purge
The Blood Angels battle the Death Guard in the inaugural Battle Report for Legions Imperialis.
SPECIAL FEATURES
Black Library – The Garrulous Saint
A wholly disturbing short story written by J.H Archer. We recommend reading this one on an empty stomach…
Each copy of issue 493 also comes with card inserts, including a dial card to represent the balance of power in The Slidecrown Sundering club campaign, Bunker achievement cards, a paint recipe card and a double-sided card featuring the Bunker scenarios of the month for Warhammer Age of Sigmar and Warhammer 40,000.
Card Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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